using UnityEngine;
using System.Collections;

public class Caracteristicas : MonoBehaviour 
{
	
	public GameObject OutrosElementos;
	bool over;
	
	void Update()
	{
		if(!over)
		{
			OutrosElementos.SetActiveRecursively(false);
		}
		else
		{
			OutrosElementos.SetActiveRecursively(true);
		}
	}
	
	void OnMouseExit()
	{
		over = false;
	}
	
	void OnMouseEnter()
	{
		over = true;
	}

}


